Vulkan2D
2D renderer written in C using Vulkan and SDL2
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Data Fields | |
struct nk_input | input |
struct nk_style | style |
struct nk_buffer | memory |
struct nk_clipboard | clip |
nk_flags | last_widget_state |
enum nk_button_behavior | button_behavior |
struct nk_configuration_stacks | stacks |
float | delta_time_seconds |
struct nk_text_edit | text_edit |
struct nk_command_buffer | overlay |
int | build |
int | use_pool |
struct nk_pool | pool |
struct nk_window * | begin |
struct nk_window * | end |
struct nk_window * | active |
struct nk_window * | current |
struct nk_page_element * | freelist |
unsigned int | count |
unsigned int | seq |
int nk_context::build |
windows
struct nk_command_buffer nk_context::overlay |
draw buffer used for overlay drawing operation like cursor
struct nk_text_edit nk_context::text_edit |
text editor objects are quite big because of an internal undo/redo stack. Therefore it does not make sense to have one for each window for temporary use cases, so I only provide one instance for all windows. This works because the content is cleared anyway