Vulkan2D
2D renderer written in C using Vulkan and SDL2
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Data Fields | |
struct nk_buffer_marker | marker [NK_BUFFER_MAX] |
struct nk_allocator | pool |
enum nk_allocation_type | type |
struct nk_memory | memory |
float | grow_factor |
nk_size | allocated |
nk_size | needed |
nk_size | calls |
nk_size | size |
nk_size nk_buffer::allocated |
!< growing factor for dynamic memory management
nk_size nk_buffer::calls |
!< totally consumed memory given that enough memory is present
float nk_buffer::grow_factor |
!< memory and size of the current memory block
struct nk_memory nk_buffer::memory |
!< memory management type
nk_size nk_buffer::needed |
!< total amount of memory allocated
struct nk_allocator nk_buffer::pool |
!< buffer marker to free a buffer to a certain offset
nk_size nk_buffer::size |
!< number of allocation calls
enum nk_allocation_type nk_buffer::type |
!< allocator callback for dynamic buffers