Vulkan2D
2D renderer written in C using Vulkan and SDL2
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VK2D Directory Reference

Files

 Camera.h
 User-level camera things.
 
 DescriptorControl.h
 Makes dynamic descriptor control simpler.
 
 Model.h
 Declares things related to loading and managing models.
 
 Polygon.h
 Abstraction of VK2DBuffer for shapes.
 
 Renderer.h
 The main renderer that handles all rendering.
 
 Shader.h
 Makes shaders possible in VK2D.
 
 ShadowEnvironment.h
 Information needed to use hardware-accelerated shadows.
 
 Structs.h
 Forward declares struct typedefs.
 
 Texture.h
 Makes managing textures samplers and off-screen rendering simpler.
 
 VK2D.h
 Includes all the relevant things you need.
 
 VulkanInterface.h
 Tools to allow the user to mess with vulkan themselves.