Declares things related to loading and managing models.
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| VK2DModel | vk2dModelCreate (const VK2DVertex3D *vertices, uint32_t vertexCount, const uint16_t *indices, uint32_t indexCount, VK2DTexture tex) |
| | Creates a model from a set of vertices.
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| VK2DModel | vk2dModelFrom (const void *objFile, uint32_t objFileSize, VK2DTexture texture) |
| | Loads a .obj model from a binary buffer.
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| VK2DModel | vk2dModelLoad (const char *objFile, VK2DTexture texture) |
| | Loads a model from a .obj file.
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| void | vk2dModelFree (VK2DModel model) |
| | The texture stored in the model is not destroyed.
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Declares things related to loading and managing models.
- Author
- Paolo Mazzon
◆ vk2dModelCreate()
| VK2DModel vk2dModelCreate |
( |
const VK2DVertex3D * |
vertices, |
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uint32_t |
vertexCount, |
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const uint16_t * |
indices, |
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uint32_t |
indexCount, |
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VK2DTexture |
tex |
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) |
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Creates a model from a set of vertices.
- Parameters
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| vertices | List of VK2DVertex3D vertices the model will use |
| vertexCount | Number of vertices in the list |
| indices | List of uint16_t indices for the vertex list |
| indexCount | Number of indices in the list |
| tex | Texture bound to the texture |
- Returns
- Returns a new VK2DModel or NULL if it fails
- Warning
- The input must be triangulated.
◆ vk2dModelFree()
| void vk2dModelFree |
( |
VK2DModel |
model | ) |
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The texture stored in the model is not destroyed.
- Parameters
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| model | Model to free from memory |
◆ vk2dModelFrom()
| VK2DModel vk2dModelFrom |
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const void * |
objFile, |
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uint32_t |
objFileSize, |
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VK2DTexture |
texture |
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) |
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Loads a .obj model from a binary buffer.
- Parameters
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| objFile | .obj file binary buffer |
| objFileSize | Size of the buffer in bytes |
| texture | Texture the .obj file expects |
- Returns
- Returns a new model or NULL if it fails
- Warning
- This function is very taxing as it builds a proper index list from the loaded model to save video memory
◆ vk2dModelLoad()
| VK2DModel vk2dModelLoad |
( |
const char * |
objFile, |
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VK2DTexture |
texture |
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) |
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Loads a model from a .obj file.
- Parameters
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| objFile | Path to the .obj file |
| texture | Texture the .obj file expects |
- Returns
- Returns a new model or NULL if it fails
- Warning
- This function is very taxing as it builds a proper index list from the loaded model to save video memory