Vulkan2D
2D renderer written in C using Vulkan and SDL2
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#include <nuklear.h>
Data Fields | |
struct nk_buffer | buffer |
int | len |
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STRING
=============================================================== Basic string buffer which is only used in context with the text editor to manage and manipulate dynamic or fixed size string content. This is NOT the default string handling method. The only instance you should have any contact with this API is if you interact with an nk_text_edit
object inside one of the copy and paste functions and even there only for more advanced cases.