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Vulkan2D
2D renderer written in C using Vulkan and SDL2
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Data Fields | |
| struct nk_style_item | normal |
| struct nk_style_item | hover |
| struct nk_style_item | pressed |
| struct nk_style_item | normal_active |
| struct nk_style_item | hover_active |
| struct nk_style_item | pressed_active |
| struct nk_color | text_normal |
| struct nk_color | text_hover |
| struct nk_color | text_pressed |
| struct nk_color | text_normal_active |
| struct nk_color | text_hover_active |
| struct nk_color | text_pressed_active |
| struct nk_color | text_background |
| nk_flags | text_alignment |
| float | rounding |
| struct nk_vec2 | padding |
| struct nk_vec2 | touch_padding |
| struct nk_vec2 | image_padding |
| float | color_factor |
| float | disabled_factor |
| nk_handle | userdata |
| void(* | draw_begin )(struct nk_command_buffer *, nk_handle) |
| void(* | draw_end )(struct nk_command_buffer *, nk_handle) |