Vulkan2D
2D renderer written in C using Vulkan and SDL2
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nk_convert_config Struct Reference
Collaboration diagram for nk_convert_config:

Data Fields

float global_alpha
 
enum nk_anti_aliasing line_AA
 
enum nk_anti_aliasing shape_AA
 
unsigned circle_segment_count
 
unsigned arc_segment_count
 
unsigned curve_segment_count
 
struct nk_draw_null_texture tex_null
 
const struct nk_draw_vertex_layout_element * vertex_layout
 
nk_size vertex_size
 
nk_size vertex_alignment
 

Field Documentation

◆ arc_segment_count

unsigned nk_convert_config::arc_segment_count

!< number of segments used for circles: default to 22

◆ circle_segment_count

unsigned nk_convert_config::circle_segment_count

!< shape anti-aliasing flag can be turned off if you are tight on memory

◆ curve_segment_count

unsigned nk_convert_config::curve_segment_count

!< number of segments used for arcs: default to 22

◆ line_AA

enum nk_anti_aliasing nk_convert_config::line_AA

!< global alpha value

◆ shape_AA

enum nk_anti_aliasing nk_convert_config::shape_AA

!< line anti-aliasing flag can be turned off if you are tight on memory

◆ tex_null

struct nk_draw_null_texture nk_convert_config::tex_null

!< number of segments used for curves: default to 22

◆ vertex_alignment

nk_size nk_convert_config::vertex_alignment

!< sizeof one vertex for vertex packing

◆ vertex_layout

const struct nk_draw_vertex_layout_element* nk_convert_config::vertex_layout

!< handle to texture with a white pixel for shape drawing

◆ vertex_size

nk_size nk_convert_config::vertex_size

!< describes the vertex output format and packing


The documentation for this struct was generated from the following file: