Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DShadowObjectInfo Struct Reference

Info for the shadow environment to keep track of. More...

#include <Structs.h>

Data Fields

bool enabled
 Whether or not this object is enabled.
 
int startingVertex
 Vertex in the master VBO to start from for this object.
 
int vertexCount
 Number of vertices for this model.
 
mat4 model
 Model for this shadow object.
 

Detailed Description

Info for the shadow environment to keep track of.


The documentation for this struct was generated from the following file: