Vulkan2D
2D renderer written in C using Vulkan and SDL2
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Info for the shadow environment to keep track of. More...
#include <Structs.h>
Data Fields | |
bool | enabled |
Whether or not this object is enabled. | |
int | startingVertex |
Vertex in the master VBO to start from for this object. | |
int | vertexCount |
Number of vertices for this model. | |
mat4 | model |
Model for this shadow object. | |
Info for the shadow environment to keep track of.