|
Vulkan2D
2D renderer written in C using Vulkan and SDL2
|
Info for the shadow environment to keep track of. More...
#include <Structs.h>
Data Fields | |
| bool | enabled |
| Whether or not this object is enabled. | |
| int | startingVertex |
| Vertex in the master VBO to start from for this object. | |
| int | vertexCount |
| Number of vertices for this model. | |
| mat4 | model |
| Model for this shadow object. | |
Info for the shadow environment to keep track of.