Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DRendererConfig Struct Reference

User configurable settings. More...

#include <Structs.h>

Data Fields

VK2DMSAA msaa
 Current MSAA.
 
VK2DScreenMode screenMode
 Current screen mode.
 
VK2DFilterType filterMode
 How to filter textures – Not change-able after renderer creation.
 

Detailed Description

User configurable settings.

Warning
Currently filterMode cannot be changed after the renderer is created but this is likely going to be fixed later

The documentation for this struct was generated from the following file: