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Vulkan2D
2D renderer written in C using Vulkan and SDL2
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Represents the data you need for each element in an instanced draw. More...
#include <Structs.h>
Data Fields | |
| vec4 | texturePos |
| x in tex, y in tex, w in tex, and h in tex | |
| vec4 | colour |
| Colour mod of this draw. | |
| uint32_t | textureIndex |
| Which texture this instance is using. | |
| vec3 | padding |
| Padding. | |
| mat4 | model |
| Model for this instance, generally shouldn't contain translations. | |
Represents the data you need for each element in an instanced draw.