Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DDrawInstance Struct Reference

Represents the data you need for each element in an instanced draw. More...

#include <Structs.h>

Data Fields

vec4 texturePos
 x in tex, y in tex, w in tex, and h in tex
 
vec4 colour
 Colour mod of this draw.
 
uint32_t textureIndex
 Which texture this instance is using.
 
vec3 padding
 Padding.
 
mat4 model
 Model for this instance, generally shouldn't contain translations.
 

Detailed Description

Represents the data you need for each element in an instanced draw.


The documentation for this struct was generated from the following file: