Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DConfiguration Struct Reference

User configurable settings. More...

#include <Structs.h>

Data Fields

const char * applicationName
 Name of this program.
 
const char * engineName
 Name of this engine.
 
uint32_t applicationVersion
 Version of the program.
 
uint32_t engineVersion
 Version of this engine.
 
uint32_t apiVersion
 Version of vulkan.
 

Detailed Description

User configurable settings.


The documentation for this struct was generated from the following file: