Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DComputePushBuffer Struct Reference

Push buffer for the sprite batch compute shader. More...

#include <Structs.h>

Data Fields

uint32_t drawCount
 Number of draws being processed in this compute pass.
 

Detailed Description

Push buffer for the sprite batch compute shader.


The documentation for this struct was generated from the following file: