Vulkan2D
2D renderer written in C using Vulkan and SDL2
VK2DAssetLoad Struct Reference

Information needed to queue an asset loading off-thread. More...

#include <Structs.h>

Data Fields

VK2DAssetType type
 Type of asset this is.
 
VK2DAssetState state
 State this asset is in.
 
union {
   struct {
      const char *   filename
 Filename to pull from or filename of the vertex shader.
 
      const char *   fragmentFilename
 Fragment shader filename.
 
   } 
 
   struct {
      int   size
 Data size or data size of the vertex shader.
 
      void *   data
 Data to pull from or data for the vertex shader.
 
      int   fragmentSize
 Fragment shader's size.
 
      void *   fragmentData
 Fragment shader's data.
 
   } 
 
Load
 Information needed to create the asset.
 
union {
   struct {
      int   uniformBufferSize
 Uniform buffer size of this shader.
 
   }   Shader
 Information needed if this is a texture.
 
   struct {
      VK2DTexture *   tex
 Texture to use for this model (pointer so the model's texture may be in the same list)
 
   }   Model
 Information needed if this is a model.
 
Data
 Asset-specific information.
 
union {
   VK2DShader *   shader
 Pointer to where the output object will be placed.
 
   VK2DModel *   model
 Pointer to where the output object will be placed.
 
   VK2DTexture *   texture
 Pointer to where the output object will be placed.
 
Output
 How the user will receive the loaded asset.
 

Detailed Description

Information needed to queue an asset loading off-thread.


The documentation for this struct was generated from the following file: