Vulkan2D
2D renderer written in C using Vulkan and SDL2
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VK2DAssetLoad Struct Reference

Information needed to queue an asset loading off-thread. More...

#include <Structs.h>

Data Fields

VK2DAssetType type
 Type of asset this is.
 
VK2DAssetState state
 State this asset is in.
 
union { 
 
   struct { 
 
      const char *   filename 
 Filename to pull from or filename of the vertex shader.
 
      const char *   fragmentFilename 
 Fragment shader filename.
 
   }  
 
   struct { 
 
      int   size 
 Data size or data size of the vertex shader.
 
      void *   data 
 Data to pull from or data for the vertex shader.
 
      int   fragmentSize 
 Fragment shader's size.
 
      void *   fragmentData 
 Fragment shader's data.
 
   }  
 
Load 
 Information needed to create the asset.
 
union { 
 
   struct { 
 
      int   uniformBufferSize 
 Uniform buffer size of this shader.
 
   }   Shader 
 Information needed if this is a texture.
 
   struct { 
 
      VK2DTexture *   tex 
 Texture to use for this model (pointer so the model's texture may be in the same list)
 
   }   Model 
 Information needed if this is a model.
 
Data 
 Asset-specific information.
 
union { 
 
   VK2DShader *   shader 
 Pointer to where the output object will be placed.
 
   VK2DModel *   model 
 Pointer to where the output object will be placed.
 
   VK2DTexture *   texture 
 Pointer to where the output object will be placed.
 
Output 
 How the user will receive the loaded asset.
 

Detailed Description

Information needed to queue an asset loading off-thread.


The documentation for this struct was generated from the following file: