Vulkan2D
2D renderer written in C using Vulkan and SDL2
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ShaderCompiler.h
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#pragma once
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#include "
VK2D/Structs.h
"
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#include "VK2D/Opaque.h"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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void
_vk2dInitShaderCompiler();
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void
_vk2dQuitShaderCompiler();
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bool
_vk2dShaderCompile(
const
char
*shader, uint32_t shaderSize, VK2DCompiledShaders *compiledShaders);
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#ifdef __cplusplus
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};
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#endif
Structs.h
Forward declares struct typedefs.
VK2D
include
VK2D
ShaderCompiler.h
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